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Gaming • Microsoft

Halo Fans Can Relax: No Extra PS Plus Cost for Split-Screen on PS5

TBB Desk

2 hours ago · 10 min read

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TBB Desk

2 hours ago · 10 min read

READS
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Split-screen co-op gameplay from Halo on PS5, showing two players enjoying the game together.
Enjoy seamless Halo split-screen co-op on PS5 without any additional PlayStation Plus subscription fees. (Illustrative AI-generated image).

Halo fans worried about extra costs for split-screen co-op on PS5 can breathe easy. Microsoft has clarified the requirements, and the news is good. For a moment there, it looked like playing Halo: Campaign Evolved with a friend on the same couch was about to get expensive. But that worry is gone now.

Halo: Campaign Evolved is a complete remake of the original Halo game, celebrating the 25th anniversary of the franchise. It is scheduled for release on July 28 on PC, Xbox Series X|S, and, for the first time in the series’ history, on a PlayStation console-the PS5. This marks a significant shift for the franchise, which has long been a flagship exclusive for the Xbox ecosystem. The game costs $50 and includes improved graphics, updated audio, and new prequel content that deepens the lore of the first Halo game. However, unlike many modern shooters, it does not include competitive multiplayer, a decision that has generated discussion among fans and critics alike. The absence of competitive multiplayer means the game is focused entirely on the cooperative campaign experience, which for some players is a welcome return to the series’ roots, while others lament the lack of a mode that defined the original Halo’s legacy.

The decision to bring Halo to PlayStation is part of a larger strategic shift at Microsoft. As Kotaku reported, Xbox’s new leadership has laid out a vision for fixing a brand that many players feel has become frustrated and fragmented. The move to release a flagship title on a rival console is unprecedented and reflects Microsoft’s broader push to expand its reach beyond the traditional Xbox user base. This strategy is partly driven by the need to justify the $68.7 billion acquisition of Activision Blizzard, which has placed enormous pressure on Microsoft to generate new revenue streams. By making Halo available on PS5, Microsoft is tapping into a massive installed base of players who have never experienced the franchise before. However, this has also sparked concern among longtime Xbox fans, who worry that the platform is losing its identity and exclusive appeal. The initial confusion over PlayStation Plus requirements only added to the tension, as it seemed to introduce an unexpected barrier for new players.

Initial Confusion Over Split-Screen Co-op Requirements

The trouble started with a simple question about how split-screen co-op would work on the PS5. Senior community manager John Junyszek originally stated that both players would need a PlayStation Plus subscription and that each account would need to be linked to a Microsoft account. This statement caused immediate concern among the PlayStation community. Many players feared that they would have to purchase a second PlayStation Plus subscription just to play together on the same couch, on top of the $50 price tag. The worry spread quickly on social media and gaming forums, with fans expressing frustration over what seemed like an unnecessary financial barrier to a core feature of the Halo experience. The confusion was amplified by the fact that PlayStation Plus is required for online multiplayer on PS5, but split-screen co-op is a local, offline feature-making the requirement seem particularly arbitrary and burdensome.

Microsoft later clarified via the official Halo Studios social media channel that only one PlayStation Plus subscription is needed for local split-screen co-op. This correction was a relief to many. The company explained that the initial information was incorrect and that the requirement is that both players have a PlayStation account, but only the primary account needs an active PlayStation Plus subscription. The Microsoft account requirement remains in place, as it enables cross-progression across PC and consoles, allowing players to carry their progress and unlockables between platforms. On PC and Xbox, players only need a Microsoft account for local co-op, without any additional subscription. This cross-progression feature is particularly valuable for players who may own multiple platforms, as it ensures that their achievements and saved data are not locked to a single device. For example, a player who starts the campaign on PS5 can continue on a PC or Xbox without losing progress, provided they log in with the same Microsoft account.

The confusion highlights the challenges of launching a franchise title on a new platform. PlayStation 5 users are not accustomed to Xbox’s ecosystem requirements, and the initial miscommunication added unnecessary friction. Eurogamer, in its coverage, questioned the very purpose of this remake, given mixed reactions from the original developers who worked on the early Halo games. Some expressed skepticism about the artistic and commercial justification for revisiting the story so closely, while others saw it as a tribute to a beloved classic. The Eurogamer article noted that the original developers have posted conflicting takes on social media, with some praising the effort to modernize the classic and others questioning whether a remake was needed at all. This debate reflects a broader tension in the gaming industry between nostalgia-driven remakes and the desire for original content. For Halo: Campaign Evolved, the answer may lie in its ability to introduce the franchise to a new generation of players on PlayStation, who have never had access to the series before.

Beyond the subscription issue, there is broader context surrounding Xbox’s brand health. Kotaku reported on Xbox’s new leadership’s vision for fixing a brand that many players feel has become frustrated and fragmented. The decision to bring Halo to PlayStation is part of a larger strategy to expand the franchise’s reach and generate new revenue streams, especially as Microsoft faces pressure to justify its $68.7 billion acquisition of Activision Blizzard. The move has been met with both excitement from PlayStation owners and skepticism from longtime Xbox fans who feel the platform is losing its identity. The Kotaku article highlighted that Xbox’s new boss, Sarah Bond, has acknowledged that players are frustrated with the current state of the brand, and that the company is working to rebuild trust through better communication and more player-focused decisions. The Halo: Campaign Evolved launch is a test case for this new approach, and the initial misstep over PS Plus requirements shows that there is still work to be done in ensuring clear and consistent messaging.

Push Square noted the absence of competitive multiplayer in the PS5 version. While the original Halo was renowned for its multiplayer innovations, this remake focuses solely on the campaign and split-screen co-op. For some, this is a disappointment; for others, it reinforces the game’s value as a cooperative experience rather than a competitive one. The Push Square article pointed out that the lack of multiplayer might make the $50 price tag harder to justify for some players, especially those who were hoping for a full-featured package. However, the game does include new prequel content that expands the story, as well as significant graphical and audio upgrades that bring the classic campaign up to modern standards. Restart.run included Halo: Campaign Evolved in a list of co-op games for 2026, highlighting its appeal for players looking to enjoy a narrative-driven adventure together. The site noted that the game’s split-screen co-op is a rare feature in an era where many games have moved away from local multiplayer, making it a standout choice for friends and families who want to play together on the same screen.

Global launch times for the game have been revealed more than a month in advance, a sign of careful planning and marketing. This early disclosure allows players in different time zones to prepare and avoid confusion on launch day. However, the initial mishap with the PS Plus requirement shows that even well-prepared launches can stumble on small but important details. Microsoft’s quick correction and apology helped mitigate the damage, but the incident underscores the need for clear, consistent communication when entering new market segments. The company has since updated its official FAQ and support pages to reflect the correct information, and community managers have been active in addressing player questions on social media. This responsiveness is a positive sign, but it also highlights the importance of getting the facts right the first time, especially when dealing with a passionate fanbase that is already on edge about the franchise’s future on PlayStation.

For the many fans who grew up playing Halo with friends on split-screen, this clarification restores the core promise of the game: a shared, immersive experience without hidden costs. The requirement of a Microsoft account, while an extra step, enables cross-progression, which is a welcome feature for those who might also play on PC or Xbox. The game’s price point of $50 is also competitive for a remake with significant graphical and content upgrades. Compared to other recent remakes, such as The Last of Us Part I or Dead Space, which launched at $70, Halo: Campaign Evolved offers a more affordable entry point. Additionally, the inclusion of new prequel content adds value for returning fans who want to experience new story elements, while the improved graphics and audio ensure that the game feels fresh even for those who have played the original countless times.

In conclusion, the PS Plus confusion has been resolved, and Halo: Campaign Evolved remains an exciting prospect for both longtime fans and new players on PlayStation. The game launches July 28 on PC, Xbox Series X|S, and PS5. The split-screen co-op experience now requires only a single subscription, making it an accessible option for friends and families. With improved graphics, new content, and cross-platform progression, this release aims to celebrate the 25th anniversary of Halo while expanding its audience. The fan reaction overall has been positive, though the initial misstep serves as a reminder of the complexities involved in cross-platform releases. As Microsoft continues to navigate its new multiplatform strategy, the success of Halo: Campaign Evolved will be closely watched as an indicator of how well the company can balance the expectations of its existing fanbase with the demands of a new audience. For now, PS5 players can look forward to experiencing one of gaming’s most iconic campaigns in a new light, without worrying about unexpected costs.

References

  • Halo Fans Can Relax: Campaign Evolved Won’t Require PS Plus For Split-Screen – Original report (GameSpot)
  • Halo Fans Can Relax: Campaign Evolved Won’t Require PS Plus For Split-Screen – GameSpot – GameSpot reported the initial confusion and Microsoft’s clarification that only one PS Plus subscription is needed for split-screen co-op on PS5.
  • As its original devs post conflicting takes on the controversial remake, I have to ask: who is Halo: Campaign Evolved for? – Eurogamer – Eurogamer questioned the remake’s audience and purpose, citing conflicting opinions from original developers.
  • Xbox’s New Boss Lays Out Her Vision For Fixing A Broken Brand: ‘Players Are Frustrated’ – Kotaku – Kotaku provided broader context on Xbox’s brand challenges and new leadership’s efforts to address player frustration.
  • Halo PS5 Is Great, But Why Doesn’t It Have Competitive Multiplayer? – Push Square – Push Square noted the absence of competitive multiplayer in the PS5 version, a notable omission for the franchise.
  • 12 Co-op Games You Can Enjoy Together in 2026 – Restart.run – Restart.run included Halo: Campaign Evolved in a list of co-op games for 2026, highlighting its appeal for cooperative play.
  • Gaming News, Halo, PlayStation Plus, PS5, Split-Screen

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